BORDER SHIFT
// performance

BORDER SHIFT

Also known as: Borderline
3D MODEL : ACTIVE
f(x,y)=sin(x)+cos(y)
V=(x,y,z)
P(x,y,z,t)
M=[x y z 1]
x'=x cosθ−y sinθ
y'=x sinθ+y cosθ
Δspace = human + digital
Body.position(x,y,z)
tracking_status = TRUE
render.body(mesh_06)
node_04 → movement_input
latitude : 52.5200°N
longitude : 13.4050°E

PROJECT / COMPANY

"Border_shift was a dance performance that required dancers to interact with a three-dimensional mapping of space and real-time 3D computer modeling. This was a research project on the interaction between human bodies and digital stage design…."

Read more on the project, company and the masterminds behind this achievement.

Compound Company
contemporary/urban dance

Research Period
2019–2020

Country
Germany

PERSONAL REFLECTION

This research involved familiarizing ourselves, experimenting, and rehearsing with a real-time 3D computer system, which added an entirely different dimension to how one dances on stage. What happens when the sixth dancer is not human? That was one of the questions driving us. But working with this technology also broadened the exploration beyond how we incorporate technology into the stage and towards questioning its meaning and purpose.
It also became a way of using these tools to explore other themes: how individuals and societies take up space, what borders are for, how we can cross and share space, and perhaps even how we can reshape not only geographical environments, but also political and sociocultural landscapes.
The process involved many trials and errors — learning and re-learning, understanding and wondering, questioning and creating. Rehearsals were physical, but also intellectual and highly technical.

TEAM

Dancers

Hermann Bär, Olga Blank, Beomseok Jeong, Bernd Pierre Louis, Maria Gatsal

Choreographer / Production / Research

Yvonne Eibig

Stage / Digital Art / Research

Dr. Simon Virgo

TRACKING STATUS : ACTIVE / SPATIAL MAP : LOADED / HUMAN + DIGITAL SYSTEM : CONNECTED

Photos © Julian Koncos